If you ask ten gamers « what serves the Open World element of a game? " Will receive ten different answers. Others will point out that it serves to create a convincing atmosphere and background on the case , another that serves the gameplay, the third will highlight clean fun that rises vertically etc. If we ask , however , ten developers, although they also refer to corresponding parameters , all of them will ultimately close the evil eye and sigopsithyrisoun and a second parameter that we all suspect but most do not always want to admit. Parameter when the Open World Sandbox environment and inexpensively adds content and duration in securities often do not deserve so much.
What grade is this extra content and whether deserve more man-hours spent on additional duration, it remains to determine the creator and to judge - evaluate the gamer. When Far Cry showed - perhaps for the first time so strongly - the Open World element in the era Crytek, o arkeito player because a FPS game allowed it to go where no one wished to reach the next target , always the illusion that is absolute master of his choices . In the year 2012 is not enough.
What grade is this extra content and whether deserve more man-hours spent on additional duration, it remains to determine the creator and to judge - evaluate the gamer. When Far Cry showed - perhaps for the first time so strongly - the Open World element in the era Crytek, o arkeito player because a FPS game allowed it to go where no one wished to reach the next target , always the illusion that is absolute master of his choices . In the year 2012 is not enough.
The Open World dimension of a game the size of Far Cry 3, must be justified in a more imaginative and creative ways of Wandering simply an island of the game and enjoying nature. The issue, then, is that finishing a game has the feeling that this could be very well a classic FPS with a prescribed course and a little more work to level design that maintained the sense of freedom of movement and choice.
Instead, he plays a game that is completely contradictory gives leeway to pieces that do not offer anything to progress the story, and at the same time structures the basic missions extremely conservative manner, so that often resembles Call of Duty of the worst scenarios.
Extreme Sports and worn out chords
But let 's take things from the beginning. The protagonist Jason Brody, along with his friends ( including brothers and romance ) is located on an island ( islands better) Pacific , when he is kidnapped by a group of pirates led by insane Vaas, to ask for ransom , whether the final target of hackers is to be sold as slaves abducted immediately after the transaction. With members of the gang have scattered on the island , Jason manages to escape from his captors , but losing his big brother .
Creased almost finds him a resident of the island ( a refugee from Liberia) , who helps him get back on his feet and start searching and trying to release the rest of his friends, who are still being held by their abductors . As predictable as it sounds , the game follows the beaten track on the way in which the story unfolds . The main missions are accompanied by some minor , which primarily have only one thing to offer : experience points to upgrade the character and acquiring capabilities and skills and money to buy arms and supplies.
The main tasks carried out in areas of the island that is always accessible, but also in areas " open " especially for those missions . But as mentioned above , and the floating irony that the game is open world, the levels of the main missions unimaginative and rich design . The player , in short, rarely sees something special in relation to what is already provided in the base map of the game, except in one case search of an ancient artifact, which more shows which features have the design team if he had worked more on this topic .
The side missions are generally disappointing. And frustration from the repetition causing extreme discomfort when the player perceives that the quality has been replaced with grim quantity. Squats small bases of the enemy ( pirates or mercenaries ) executions chieftains identically , hunting in the beautiful jungle game , fetch quests pointless and a ton of collectibles, requiring minimal effort to find. Generally , all the content side offers very little compared with the time consuming .
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On the other hand, the gameplay comes to balance things and dampen underwhelmed level design options. In short, the Far Cry 3 dealing with enjoyable gunplay, on satisfactory variety of weapons (which are customizable), and very significant stealth piece enriched by five to six new moves execution of the enemy. The movements strengthened along the way, with the player being transformed into killing machine, performing impressively many enemies together.






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